![]() When you load the save game, you’re loading all of those differences into resident memory.” ![]() “As the game modifies any placed instance of an object, those changes are stored off into what is essentially another. ![]() Skyrim’s database files in the engine are currently the same as the Fallout 3/New Vegas engine, and every time something shifts, changes or moves around in the game world, that data is logged. Essentially what it boiled down to was how the console accesses memory. ![]() The PlayStation 3 has been worst-hit by this bug – but is it really a bug?Īccording to a Eurogamer report, where they investigated the PS3 lag in some more detail, it’s probably not a bug, but rather a fundamental design issue with the PS3 itself.Īnswering questions on his Formspring account, Obsidian’s Fallout lead designer, Joshua Sawyer, explains how they ran into similar lag issues with New Vegas running on the PS3. While there have been some reports of things getting sorted (and other things breaking even more) – the further into the game you get, the more things start lagging. So the Skyrim patch has come and gone and the lag issue…is pretty much still there. ![]()
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